I want the enemy to float and be a ghost like figure who chases the character every now and then. He’s not going to be constantly chasing and following James, he will come and go. This ghost figure floats and has the different parentheses floating around his head. I’m going to start drawing him up…
Author: jaredmds3
Ai Follow tutorials
Ive been trying to think about my enemy character and what they will look like. I’ve found it hard because I don’t know where to go with it. I want his enemy to be the parentheses (all the different brackets) but I’m struggling to draw them as a form / being. I’m still experimenting with…
I Fixed James – Mario
I resized James for my mario game its it looks so much better!! It was really simple as well, I saw that mario’s run cycle dimensions were 64px by 128px so I went into AFX and changed the compositions size to that, and then exported it as a png sequence. Then I just imported the…
Character In Game
So once I had finished my characters run cycle, it was pretty simple to add the James into my Mario world. The only problem is that he’s way too big, and im struggling to resize him. When I resize him it resizes all the Mario’s, so James will be small but Mario’s jump and crouch…
Character Run Cycle
I realised my problem from my duik rig and decided it would be best to scrap that rig and start again. So I redid my character rig and then tried to move him and it worked much better and looked normal. So i decided I’d create my characters Run cycle because game characters usually run…
Unity Sprite Editor – Bones
Unity is just not my friend. Ive been trying to rig my character and create bones this morning and I doesn’t want to work . Ive watched the tutorials on aero about 5 times and followed it exactly and it literally will not work…… I don’t know what I’ve done wrong. I just couldnt add…
Character Rigging
So after a failed attempted at creating my walk cycle with the pin puppet tool I turned to Duik. Upon downloading it, setting it up and importing my character, I realised I hadn’t broken up my layer enough. I had separated them into left arm, right leg, body, head, glasses etc. But not into left…
Unity Homework -Mario 2
I finisjed my Mario level. It was so much fun actually creating it. I cant wait till I’ve finished all my assets and can just piece everything together like this. I’m really happy with how its looking, I tried to make the ending look like Mario walks into the castle – using the layer tool…
Walk Cycle Fail…
wow. I was working on my character, putting all the limbs on separate layers and getting it ready for AFX and then I imported him in, converted him to shape laters and took him to my main comp. Then I went and pin puppeted all the limbs and labeled every pin and started to position…
Unity Homework – Mario
I’ve been working on the Mario homework thing we needed to do. I haven’t yet run into any major problems and all I’ve really got to do know is finish building the world. I added in a cool skybox, I wanted one that was more vector and animated, rather than the super realistic sky that…