Some process work from today. I worked and fixed the background because I wasn’t happy with it, I tried to make it more trippy and I also made it longer (it is 2 minutes and plays on loop in Unity). I’ve been using my Mario world as a guide to test and try things out….
Enemy Float
I changed my character from black to the same as my background, making him much harder to see as he blends into the background a lot. Ive created an intial walk / float cycle. It kind of looks like he’s power walking though and I’m still trying to work on and perfect the flames underneath…
Jump and Idle
I’ve been Busy. I fixed James’ jump cycle and added it into my Mario game to see how it would look and realised I need to make his arm swing faster. It was really nice to see him in game though, he’s really getting there. I then worked on his Idle state. I made him…
James Jump
He Jumps! There is still some tweaking that I need to do because he is still looking pretty mechanical but I’m happy with him. I had to add in knees and ankles and parent them to the leg because there were some parts that were sticking out that didn’t look good.
James Jump
Today I’ve been working on james’ jump cycle… and yoh this has taken much longer than I thought it would. I started by looking how the jump cycles looked from the other exercises we did earlier in the year but when I tried to open up Ellen my laptop just crashed and had to restart….
Environment and Evil Character
Yoh… a lot of work and not a lot to show… Ive been experimenting with the fractal backgrounds and playing with the new after effects plug in, just trying to get the hang of it but mainly to try see what works. It’s fun to make cool things but it is so easy to make…
Platform
I’ve been working on my platforms and what they are going to look like. I’m liking the black platforms with a yellow outer glow. It makes it look like a break in the background, like somethings gone wrong. I’m not going to use the background image it’s just there so I can work around a…
Background Experimentation
This morning Ive been experimenting with possible backgrounds. I’ve decided I am going to use fractals as the very back layer of the background. It’s going to be a video or gif that plays in the background of the game and just adds a level of movement. The fractals are going to move slowly and…
Evil Character
I worked on my character a bit more and compared him to James. Once I was happy with him I took the evil character into AFX and Rigged him in Duik. Im trying to work on his ‘float cycle’ for when he chases james throughout the map. I also started working on the rotating head…
Evil Character
I’ve been working on my evil character today. Yoh it was harder than I thought it would be. I struggled to get his hood to look nice. Im really happy with how he’s looking now though. I haven’t added the brackets that float around his head or any hectic detail yet, but I thought I’d…